If they dodge the web, the spider can also cause disadvantage with their poisonous bite. I personally like the spider for tanking as it can also web enemies, keeping them locked down and causing disadvantage on their attack dice. Combined, they bump up the bear to 17 AC and the spider/wolf to 19 AC, which is quite respectable. Mage armor works on all the animal forms along with shield of faith. However, that can be fixed with some help from your friends. To make up for the high HP, the animal forms have a poor base AC. On the downside, you can’t use good berries to heal a downed party member so make sure that it isn’t your only form of healing. Good berries can also be spread around to teammates, and is an efficient way to top off HP if you have a bonus action you have no use for. Good berries also don’t use wisdom, in case you want to go with a low wisdom druid, and can be precast before combat, so you are only using a bonus action instead of a normal action. Good berries heal for a total of 10 hp on average as a level one spell, which is better than the cure wounds spell which heal for 7.5 average (with 16 wisdom). On top of that, druid has excellent healing spells. When your forms lose health, your druids health is unaffected, so it is basically free health boost. With 2 wild forms per short rest, and picking gold dwarf, you effectively have 81 HP every short rest at level 2, right after completing the prologue. In short, they seem like the strongest class by far, with some support from your companions.ĭruids are the ultimate tanks. Here are some tricks and observations I have discovered during my first Druid session.
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